Update Announcement : Artifacts, Sky Lantern & Gear Enchantment
Dear Heroes, we will perform a maintenance-free update on August 20. This update will introduce exciting new Dungeons and Growth features.
[Abyss Conquest Season] & Donjon [Fel Fire Frontline]
Starting tomorrow September 21, the new [Abyss Conquest Season] officially begins and replaces the existing Abyss mode for 8 weeks (4 rotating dungeon instances weekly). Brand-new dungeon [Fel Fire Frontline] opens alongside the new cosmetic Skill Effects system!
Coming in a Future Patch: New SS Pet & Warlock Class Reveal!
Discover exclusive official teasers from Asian servers for an upcoming major patch: the SS Nightshadow Panther (0-energy skill duplication) and the 6th playable class, the Warlock.
Secret Realm Upgrades: Calamity Secret Realm & Trial Realm Sealing
New World Level 89 mode, 7-Day recurring seasons, Conqueror Tier placement, and S-Rank clear time ratings!

Awakening of the Red Magic Stone & Calamity Secret Realm
Dear Heroes, we will release an update on September 14. This update introduces the brand new [Calamity Secret Realm] endgame progression mode and updates the rules for [Trial Secret Realm].
▶ Calamity Secret Realm (New Mode)
- •Requirement ①: Unlocks when the World Level reaches 89.
- •Requirement ②: [Calamity Secret Realm] is a recurring competitive mode, with each season lasting 7 days.
- •Dynamic Difficulty: Once opened, the system determines and refreshes available difficulties and number of stages based on character tier.
- •Starting Tier: When [Calamity Secret Realm] first opens, all Heroes will be placed in the 【Conqueror】 tier.
- •Clear Rewards: Clear stages across each difficulty tier to claim valuable milestone rewards.
- •10 Stages Per Tier: Each difficulty features 10 stages.
- •Speed Ratings: Ratings of S, A, B, or C are awarded based on total clear time. Higher ratings grant significantly more EXP.
- •Time Improvement Replay: During each 7-day season, Heroes can replay cleared stages at each difficulty to improve clear times.
- •Retroactive EXP Payout: When your rating improves (e.g. from B to S), the full EXP difference is granted retroactively!
▶ Trial Secret Realm Sealing Rules
Important changes to existing Trial Secret Realm progression:
- 🔒Sealing Trigger: Once [Calamity Secret Realm] opens, [Trial Secret Realm] will be sealed.
- 🔒Server Milestone Sealing: The sealing stage for [Trial Secret Realm] is strictly determined by the highest stage cleared by players on the server.
- 🔒Stage Cap: Once [Trial Secret Realm] is sealed, Heroes who reach the sealing stage will be unable to challenge further stages.
Official Update Infographics Split into 3 Parts
The original posters shared on official social media were heavily compressed and blurry (245px). Here is the completely remastered high-fidelity vector edition with extracted icons, 3 thematic chapters, and full translations in 5 languages.

I. Core Development Strategy
Steps 01 to 04 · Bounty quests, Furnace launch, 1st free stone resonance and equipping
Step-by-step alchemy breakdown: collect 10 shards from daily bounties, craft a 4-stone batch, trigger your free resonance, and decide whether to spend embers on additional stones or reset.



Full Announcement Text (🇬🇧 English)

Dedicated Section: Magic Stone Development Guide
Explore red magic stone altar crafting, interactive 5-slot resonance visualizer, combo catalog, and official icon breakdowns.
Magic Stone Development Guide
Master Magic Stone combinations, Emblem Stats, Potential Affixes and Artifact Core Resonances.


The Alchemy Loop: From Daily Bounties to Awakened Stones
The system relies on two complementary materials: Specialization Shards to trigger 4-stone batches, and Resonating Embers produced passively by the Furnace to awaken extra stones. Follow the vertical flow below to master the loop:

Collect Specialization Shards via Daily Bounty Quests
Daily bounty quests and Calamity realm milestones award Specialization Shards (purple crystals). Exactly 10 shards are required to trigger a workshop crafting batch.

Spend 10 Shards to Produce a 4-Stone Batch
Clicking « Craft » consumes your 10 shards to produce 4 random stones across 3 geometric shapes (Triangle, Prism, Shield) and 3 tiers (Purple, Orange, Red) waiting on the altar.

1st Resonance is Completely Free (1 Stone Claimed for 0 Cost)
The biggest perk of the loop: 1 of the 4 stones resonates immediately for free (0 embers), revealing its permanent fixed potential stat (e.g., +64.64%) and entering your inventory.

The Remaining 3 Stones Require Furnace Resonating Embers
The other 3 stones wait on the altar. To awaken them, you need Resonating Embers produced round-the-clock by your Echo Furnace (50-60/h). Speed boosts and market purchases are also available.

Spend 1,000 / 3,000 Embers OR Terminate Batch to Reset
Costs escalate per stone: 1,000 embers for the 2nd stone, 3,000 for the 3rd. 💡 F2P Golden Rule: if the remaining stones are common/purple, don't waste embers! Tap « Terminate Resonance », save your embers, and start a fresh batch with 10 shards to get another 100% free resonance!
Crafting Cycle Breakdown: Bounties, 4 Stones & Resonating Embers
Understand the core game loop: farm Specialization Shards via daily Bounty Quests, craft 4 random stones using 10 shards across 3 shapes (Triangle, Prism, Shield) and 3 tiers (Purple, Orange, Red). Claim 1 free resonance immediately, then awaken the remaining 3 stones using Resonating Embers produced round-the-clock by your Echo Furnace!

1. Specialization Shards
Obtained through daily Bounty Quests, exploration, and Calamity mode. Exactly 10 shards are required to trigger crafting!
10 Shards ➔ 1 Craft

2. 4-Stone Batch Craft
The alchemy batch produces 4 magic stones with various shapes and tiers ready for resonance.

3. 1st Free Resonance
Each batch grants 1 totally free resonance! This binds and activates one of the 4 stones with its fixed potential.
0 Embers (Instantly Free)

4. Resonating Embers
To awaken the remaining 3 stones from the batch, consume Resonating Embers passively cooked by your Echo Furnace all day!
The 3 Stone Families & 3 Quality Tiers
Each craft roll can produce any of the 3 geometric families socketed in your specialization tree, across 3 power tiers.

Specialized for Rapid Strike skills, direct assaults, and raw damage multipliers.


Built for tactical abilities, healing intervals reduction, and resonance amplification.


Geared towards vital link buffs, wound control and team survival.

The Echo Furnace: Passive Production, Acceleration & Awakening Costs
The Echo Furnace is your continuous ember generator running 24/7. Upgrading it increases hourly production speed and maximum storage capacity.

The furnace generates resonating embers continuously (e.g., 50/h at Lv.2, 60/h at Lv.3). Claim them before reaching max storage limit!
Need speed? Use Furnace Acceleration items or purchase embers directly from the market to complete an urgent resonance tier.
1st stone is free (0 embers). The 2nd stone in the batch costs 1,000 embers. The 3rd stone costs 3,000 embers. Save your embers for Orange and Red stones!

In-Game Action: « Resonance 3.34K / 1K »
You can pause resonance or terminate the batch to start anew with 10 fresh shards.

Moon Banquet is Now Open! (Moonlit Treasure Hunt & Fallen Night Demonic Dragon)
Full guide to the limited-time Moon Banquet event: Divination fireworks, daily commissions, alliance shard exchanges, 6-map combination, and the Fallen Night Demonic Dragon raid trial.

World Level reaches 49 and Character reaches Lv. 40 or above.
Server Time. Note: If the World Level changes during the event due to server progression or a server merge, the remaining event time will adjust dynamically. Please monitor the in-game countdown.
The 4 Main Activities of the Moon Banquet
Rules & RewardsMoon Banquet Divination
Complete your daily activity routine to divine your fortune and ignite sparkling celebration fireworks.
Night Banquet Commission
Undertake special nightly commissions to earn commendation emblems and unlock progressive milestone treasure chests.
Shard Exchange
Collaborate with your Alliance guildmates and the World channel to swap duplicate map pieces and complete your 6-piece map set.
Moonlit Treasure Hunt
Assemble the complete 6-piece map jigsaw puzzle to trigger the ancient lunar treasure roll.
Fallen Night Demonic Dragon
During the Moon Banquet event, rally your squad to confront the fearsome Fallen Night Demonic Dragon in a high-stakes co-op DPS race.
- •Assemble a balanced team (Tanks to divert frontal breath, Healers for zone dispels, Burst DPS).
- •Deal the target damage thresholds to the Dragon to immediately win the 【Dragon Gift Box】 and 【Moon Banquet Badge】.
- •Leaderboard Ranking: Additional ranking rewards are distributed at event conclusion based on the team's highest single-attempt damage dealt!
- Dragon Gift Box (exclusive event chest)
- Moon Banquet Badges (event currency)
- Tier-based Ranking Leaderboard Titles and Medals
Artifact System, Sky Lantern & Enchantments
Artifact System (Part 1 & 2)
🔓 Character Level Lv. 64 (Backpack > Artifact)
Unlock powerful Artifacts for your Basic, Core, Tactical, and Ultimate skills with modular Offensive/Defensive Powers and Divine Attribute Rerolling.
1. Artifact Types & Ability Slots
Artifacts correspond to your character's 4 skill categories:
- •4 Artifact Types: Basic Skills (unlocked at Lv. 64), Core Skills, Tactical Skills, and Ultimate Skills.
- •Minor Ability Slots: Embedded with Offensive or Defensive [Power].
- •Major Ability Slot: Equipped with one powerful [Artifact Core].
- •Unlocking Slots: Exchange [Artifact Energy] for [Conduction Crystals] (available in Artifact Shop or Dragon Guild > Artifact Treasure Hunt).
2. Artifact Core Rerolling & Seal System
Customize and perfect your Mythic & Legendary Cores:
- •Consume [Artifact Energy] and [Artifact Essence] to Reroll random [Divine Attributes] (Base Stats + Legendary Attributes).
- •Seal Function: Use [Artifact Essence] to lock your current ideal roll while continuing to reroll safely.
- •If a new roll is worse, keep your sealed roll. If a new roll is better, remove the seal to apply the new attributes!
3. Durability & Replenishment Rules (Part 2)
Durability management for Powers and Cores in applicable game modes:
- •Durability is deducted whenever you win battles in applicable modes. At 0 Durability, embedding & activation effects are disabled.
- •Mythic & Legendary Cores: Consume another identical Core item to replenish (Unlimited replenishment times).
- •Normal, Rare, Epic Cores: Consume a Core of the same quality (Max 2 replenishments, then item disappears if reaching 0 again).
- •Powers: Consume a Power of the same quality (Max 2 replenishments).
- •Artifact Disassembly: Disassemble unwanted Powers or Cores to gain [Combat Soul Coins] for the Artifact Shop.
Used to buy Conduction Crystals & Reroll Cores
Premium reagent to Reroll & Seal Divine Attributes
Obtained by disassembling Artifacts to buy shop items
Artifact Vault & Artifact Trials
🔓 Artifact Vault: Post-Artifact Unlock (Portal: Abyss > Artifact Vault) | Trials: Lv. 70+
Challenge the 5-floor weekly Artifact Vault using Affix Keys and compete in bi-weekly 3-day Artifact Trials for massive ranking rewards.
1. Artifact Vault (Weekly Dungeon)
Weekly dungeon run via Abyss Portal with custom Affix Keys:
- •Keys: 3 keys per character per week, resetting every Thursday at 5:00 AM server time.
- •Affixes: Each key has random [Buff Affixes] and [Challenge Affixes]. You can reroll key affixes using [Artifact Energy].
- •5 Floors: Features distinct monster mechanics per floor.
- •Rewards: Yields [Artifact Essence] and [Combat Soul Coins]. (Exiting on Floor 1 or 2 deducts NO key and settles no rewards).
- •Weekly Rankings: Ranked by total Combat Soul Coins earned each Thursday at 5:00 AM.
2. Artifact Trials (Bi-Weekly Event)
Opens September 3 at 5:00 AM server time (every 2 weeks, lasting 3 consecutive days):
- •Eligibility: World Level & Character Level 70+.
- •3 Rounds per day: Complete trial missions to accumulate [Trial Points].
- •Chests at 6,000, 12,000, and 30,000 Trial Points grant [Trial Medals] and [Combat Soul Coins].
- •Daily Top Chest: Spend Trial Medals to open the top chest for [Primal Shards] and [Artifact Energy].
- •Season Ranking: Top seasonal scorers receive mail rewards after the 3-day event.
Weekly keys with Buffs and Challenges for the Vault
Event currency to unlock daily Primal Shards & Energy
New Game Mode: [Sky · Lantern Challenge]
🔓 World Level Lv. 79 (Replaces Time Rift & Lantern Challenge)![New Game Mode: [Sky · Lantern Challenge]](/images/updates/sky-lantern-enchantment.jpg)
The ultimate 10-player co-op raid against 3 high-difficulty BOSSes with scaling weekly affixes, Hunt & Pursuit modes, and Server-wide Auction Dividends!
1. 10-Player Raid & Affix Schedule
High-difficulty co-op content divided into 7-day phases:
- •3 BOSSes per phase requiring a synchronized 10-player team.
- •Weekly Schedule: Week 1 (2-Affix Challenge) → Week 2 (3-Affix Challenge) → Week 3 onward (5-Affix Challenge).
- •Server First Kill Rewards: Defeating all three 5-Lantern BOSSes unlocks server-wide First Kill Rewards (Rare Appearances & Enchantment Materials).
2. Hunt vs Pursuit & Server-wide Auction Dividends
Two challenge modes with cooperative economy sharing:
- •Hunt Mode: 1 [Subjugation Reward] per BOSS per phase.
- •Pursuit Mode: 3 attempts per phase. Earn [Pursuit Medals] for the Co-op Mall. Helping players who haven't cleared the Hunt grants BONUS medals!
- •Server Auction & Dividend Coefficient: When any server player kills a BOSS, the [BOSS Secret Trove] is activated. At phase end, Auction proceeds are distributed as Dividends to all players who cleared all 3 BOSS Hunts!
Earned by helping other players to buy Co-op Mall items
Share percentage of server auction gold paid to active raiders
Gear Enchantment System
🔓 World Level Lv. 79 (Backpack > Gear Enchantment)
Enchant equipment and accessories at World Level 79 to activate 2, 4, and 6-piece Set Effects across Purple, Yellow, and Red rarities.
1. Enchantment Categories & Set Effects
Two distinct categories: Gear Enchantment and Accessory Enchantment.
- •Strengthens baseline attributes of equipment and accessories.
- •Set Bonuses: Equipping 2, 4, or 6 pieces with matching enchantments activates powerful cumulative Set Effects.
- •Rarities: Purple, Yellow, and Red (highest).
- •Synthesis: Lower-rarity enchantments can be synthesized and upgraded into higher-rarity enchantments.
- •Materials: Acquired progressively as new phases of Sky Lantern Challenge are cleared.
Combines lower tier enchantments into Yellow & Red tiers


